Vision
I wanted to hang art on walls, and walk through the rooms.
It started with artwork. I wanted to build spaces, see the work on their walls and walk through them, so my first prototype was a three.js app for walking around and experiencing the art.
How It Grew
Every step asked for the next one.
To show the art I needed interiors, so it learned to draw them: my own floor plans, little houses with doors and windows. Rooms needed furniture, so I built a catalog. Then I wanted it to look real, so Blender’s render engine makes the final image, with real light.
Creative Direction
Pleasant to look at, and easy for anyone.
Not only for architects, designers or animators: anyone should be able to open it, figure it out and start playing. A calm interface in warm neutrals, three modes, Model, Material and Light, and five looks for presenting a space: Materials, Clay, Outline, X-ray and Frosted Glass.
Execution
A live 3D view for designing, Blender for the final image.
You draw in 2D or 3D and see the room live in three.js, while Blender keeps the same scene in the background and renders it with Cycles. Built-in objects with editable dimensions, all made in code; sun, area and spot lights, skies and HDRI environments; saved camera views; and export to GLB, glTF and Blender files that open in Cinema 4D.
Outcome
A desktop app for Mac and Windows, in beta.
HAS Space 0.6 runs on your own computer, with Blender for the renders. Every image on this page came out of it.






